
For example, using your character's hands on a fallen player with help intent would cause you to help them up from the ground, while using harm intent could punch or kick them. Additionally, depending on the server, the player can change their character's 'intent' between four different states (Help, Disarm, Grab, Harm) which will further influence actions taken. using a crowbar on another player would attack them but using it on a floorboard would pry it up). Different results will occur depending on many variables in any given interaction (e.g. The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Screenshots depicting the user interfaces of Goonstation (left) and /tg/station 13 (right), both forks of a source release of Goonstation in 2010 a more extreme example of diversity between servers. For more guidance, see Wikipedia:Translation.You should also add the template to the talk page.A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ] see its history for attribution. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation.

If possible, verify the text with references provided in the foreign-language article.


